Nettet13. feb. 2024 · 1 Answer. if (Input.GetKey ("space") && !isJumping) { rb.AddForce (0 , jump * Time.deltaTime , 0 , ForceMode.ChangeVelocity); isJumping = true; } Here, you … NettetJump Power Script. a guest . Mar 6th, 2024. 3,843 . 0 . Never . Add comment. ... raw download clone embed print report-- In a local script local a = …
c# - Is there a way to hold to long jump in Unity with a touchInput ...
NettetJumpPower Script ROBLOX Lua YouFoundX_Exploiter Jan 30th, 2024 31,880 0 Never Add comment Not a member of Pastebin yet? Sign Up , it unlocks many cool features! … NettetIn those cases if you have a jump script, hold your crouch key to un-crouch while you jump. arnoId As a med main I'm against crouch jump binds. To properly juke and move around it's so important to have full control of your … mount trainers
Roblox Double Jump Script Roblox Studio Tutorial - YouTube
NettetWith the following code the player jump input is read MANY times due to jumpInput equaling 1f numerous times per key press. (Since humans can't exactly hit the key for only one frame.) public void JumpInput(InputAction.CallbackContext context) { jumpInput = context.ReadValue(); } private void ProcessJumping() { Nettet13. feb. 2024 · But, you put is jumping at true if this condition is passed. Where do you put the variable isjumping at "False" again ? Here isJumping is probably true forever. You have to know when the character isn't jumping anymore (when he touch the ground) so you can put isJumping at False, so you can redo a jump. Nettet22. feb. 2024 · Hold space bar and jump [2D] So my problem here is that when the player holds the space button the addForce function is increased which I don't want. So what I want is that if a player holds the space button they can keep jumping continuously if they're on the ground... mount trainers tbc